![]() Some cells will have a line – this means that they’re either one shots (meaning they won’t loop, so you’ve got to press them again to play) or they’re “gates”, which are cells that only playback sound when you’re pressing them. Some cells have a dotted circle, which means they’re a loop that will continue to play as long as you’ve got them highlighted – to stop them, just press them again. This makes it easy to perform because everything’s in sync. Launching of the cells are quantised, meaning that they start and stop “on time” depending on the quantisation setting that you’ve chosen (the default is one bar, or four beats). You launch a cell by pressing it, and it stays highlighted to signify that it’s playing back audio. Each cell has a name for easy identification (eg Kicks, Toploops, Bass, and so on) as well as a “countdown” of the audio in that cell. The Remixlive grid is where you’ll be spending most of your time: this is where you launch cells as you perform. Now, let’s go through the Remixlive interface pages one by one: Grid Remixlive consists of four interface pages: the grid, which consists of an 8 x 6 matrix of pads that you press to launch clips from the mixer, where you can control the volume levels and filters of each of the eight columns FX, which has an XY touchpad and “Beat Repeat” performance pads for adding effects to individual tracks and a cell settings interface that lets you adjust the launch behaviour of each cell.Īt the top of the screen, regardless of which page you’re on, are controls for tempo, a global phrase meter (much like what you’d see in DJ software), as well as the record button for recording your performance, which you can send via e-mail or upload straight to SoundCloud. ![]()
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